Indie Game Developer / Gameplay Programmer
I build small games around distinctive mechanics, satisfying gameplay loops, and replayability.
Currently developing arcade and survival games, experimenting with game systems, and turning prototypes into polished releases.
Survive relentless waves of demons, collect experience, and evolve your arsenal. Experiment with weapon combinations and discover powerful evolutions.
A tower defense game built around merging, progression, and strategic upgrades.
More details coming soon.
BUILD / PLAY / ITERATE
Made with curiosity, code, and an unreasonable amount of iteration.